Thursday, 24 November 2011
Wednesday, 9 November 2011
Re-considering my Manifesto
I thought re-working on my manifesto to reflect what I am about now would be relatively straightforward but it was actually incredibly hard. After much deliberation, below are some statements that I feel are part of my Manifesto. I will re-visit this throughout my final year to update as and when it seems appropriate.
Manifesto thoughts:
Manifesto thoughts:
I want my
audience to share in the process of my design through interactive and
playful elements.
I
want to explore individual elements of design, combine them in new
and exciting ways and explore their relationships.
I want my
audience to experience feelings of enchantment through my design.
I
want to explore how present time-based media can evoke a sense of
magic
In terms of the presentation of my manifesto, I think it would be nice to combine this with the QR code idea (scrapping the cat idea). I think I will create a poster of myself, speaking my manifesto - though the magic of the QR window. I can also add some humorous comments so it isn't too dull!
Saturday, 29 October 2011
QR idea development
Different idea for style of poster:
Although I much prefer the style of these, I'm still not quite sure where I am heading with this.
Although I much prefer the style of these, I'm still not quite sure where I am heading with this.
Thursday, 20 October 2011
QR ideas
My initial thoughts for use of QR codes were inspired by my cat. The idea is that you scan the QR code that takes you to a short animation about my cats thoughts - the animation is under development (so don't be surprised if the link doesn't go anywhere!):
Although I'm not really happy with the style so will have to give it some more thought.
Although I'm not really happy with the style so will have to give it some more thought.
Sunday, 16 October 2011
Thursday, 6 October 2011
Meeting with Brendan
This week I met with Brendan to discuss my research question, aims and objectives but I found it quite hard to think of my exact question, but had a few different ideas (apologies for the stupidly long list - my favourite in red):
Q: How can elements be combined to create an entertaining experience for my audience?
Q: How can the audience be involved in an audio-visual experience?
Q: How can audio and visuals be combined to encourage play?
Q: How can design allow the audience to play?
Q: How to recreate the magic of analogue using todays technology?
Q: Can analogue enchantment be recreated digitally?
Q: Can digital media evoke the playful charm and mystery of analogue technology?
Q: Can digital magic rival analogue?
Q: How can technology contain playful characteristics?
Q: What is the relationship between colour and sound?
Q: Can I turn my audio-visual research and experimentation into a retail product?
Q: How can design explore relationships between sound, shape and colour?
Q: How can design encourage an audience to stop and play?
Q: How can the audience experience design non-passively?
Q: How to involve numerous senses in design (e.g. sound, sight, touch)?
So I'd really got myself confusing. Chatting to Brendan helped me realise that perhaps some of these are my objectives rather than the exact question - something I can come back to later if need be.
Q: How can elements be combined to create an entertaining experience for my audience?
Q: How can the audience be involved in an audio-visual experience?
Q: How can audio and visuals be combined to encourage play?
Q: How can design allow the audience to play?
Q: How to recreate the magic of analogue using todays technology?
Q: Can analogue enchantment be recreated digitally?
Q: Can digital media evoke the playful charm and mystery of analogue technology?
Q: Can digital magic rival analogue?
Q: How can technology contain playful characteristics?
Q: What is the relationship between colour and sound?
Q: Can I turn my audio-visual research and experimentation into a retail product?
Q: How can design explore relationships between sound, shape and colour?
Q: How can design encourage an audience to stop and play?
Q: How can the audience experience design non-passively?
Q: How to involve numerous senses in design (e.g. sound, sight, touch)?
So I'd really got myself confusing. Chatting to Brendan helped me realise that perhaps some of these are my objectives rather than the exact question - something I can come back to later if need be.
Thursday, 29 September 2011
Summary of progress presentation
For the first week back at uni we have to present our progress (throughout the MA) to the rest of the class and our new course leader Stephen Monger.
Again I've used Prezi for the creation of the presentation as it feels like a more organic way of organising and sharing your thoughts.
Unfortunately this has no sound, but I may update this to include a voiceover when I have more time. For best viewing, you should open within a new window.
Again I've used Prezi for the creation of the presentation as it feels like a more organic way of organising and sharing your thoughts.
Unfortunately this has no sound, but I may update this to include a voiceover when I have more time. For best viewing, you should open within a new window.
Subscribe to:
Posts (Atom)




