Thursday 6 October 2011

Meeting with Brendan

This week I met with Brendan to discuss my research question, aims and objectives but I found it quite hard to think of my exact question, but had a few different ideas (apologies for the stupidly long list - my favourite in red):

Q: How can elements be combined to create an entertaining experience for my audience?
Q: How can the audience be involved in an audio-visual experience?
Q: How can audio and visuals be combined to encourage play?
Q: How can design allow the audience to play?
Q: How to recreate the magic of analogue using todays technology?
Q: Can analogue enchantment be recreated digitally?
Q: Can digital media evoke the playful charm and mystery of analogue technology?
Q: Can digital magic rival analogue?
Q: How can technology contain playful characteristics?
Q: What is the relationship between colour and sound?
Q: Can I turn my audio-visual research and experimentation into a retail product?
Q: How can design explore relationships between sound, shape and colour?
Q: How can design encourage an audience to stop and play?
Q: How can the audience experience design non-passively?
Q: How to involve numerous senses in design (e.g. sound, sight, touch)?

So I'd really got myself confusing. Chatting to Brendan helped me realise that perhaps some of these are my objectives rather than the exact question - something I can come back to later if need be.



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